by meta-quest
Agent Skills for Meta Quest/Horizon OS VR Development
# Add to your Claude Code skills
git clone https://github.com/meta-quest/agentic-toolsGuides for using ai agents skills like agentic-tools.
Last scanned: 6/16/2026
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"status": "PASSED",
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}agentic-tools is an open-source ai agents skill for AI coding assistants such as Claude Code, Codex CLI, and ChatGPT, built by meta-quest. Agent Skills for Meta Quest/Horizon OS VR Development. It has 142 GitHub stars.
Yes. agentic-tools passed SkillsLLM's automated security scan — a dependency vulnerability audit plus prompt-injection heuristics — with no high-severity issues. You can read the full report in the Security Report section on this page.
Clone the repository with "git clone https://github.com/meta-quest/agentic-tools" and add it to your Claude Code skills directory (see the Installation section above).
agentic-tools is primarily written in C#. It is open-source under meta-quest on GitHub, so you can review or fork the full source.
Yes. SkillsLLM lists many other AI Agents skills you can browse and compare side by side. Open the AI Agents category from the badge at the top of this page, or use the Related Skills and comparison links further down to weigh agentic-tools against similar tools.
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Agentic skills and tools for Meta Quest and Horizon OS development.
This repository packages a curated set of agentic tools and skills for Meta Quest and Horizon OS development, along with shared metavr references and contribution/process documentation for maintaining the skill ecosystem.
The skills follow the open Agent Skills model: each skill has a required SKILL.md plus optional supporting files that are loaded on demand. This repo includes packaging artifacts for Claude Code, Cursor, Codex, GitHub Copilot CLI, and Gemini-compatible environments.
Skills are powered by the metavr (Meta VR CLI), which provides device management, app management, performance tooling, and documentation search through both direct commands and an MCP server.
npx (no install required):
npx -y metavr --version
Using Bun? Substitute bunx metavr for npx -y metavr in any command in this README — no -y is needed (e.g. bunx metavr --version).Add Meta Quest Agentic Tools marketplace and install the agentic tools plugin
Within claude run:
/plugin marketplace add meta-quest/agentic-tools
/plugin install meta-vr@meta-quest
Install from the Cursor marketplace with:
/add-plugin meta-quest-agentic-tools
Or install online at: https://cursor.com/marketplace/meta-reality-labs
codex plugin marketplace add meta-quest/agentic-tools
codex plugin install meta-vr
copilot plugin marketplace add meta-quest/agentic-tools
copilot plugin install meta-vr@meta-quest
gemini extensions install https://github.com/meta-quest/agentic-tools
Prefer to install the skills directly — independent of any specific editor or plugin marketplace? These editor-agnostic CLIs install the skills from this repo into whichever agent you choose.
gh skill)Published as Agent Skills releases and installable with the built-in gh skill command. Requires a recent GitHub CLI (gh) — gh skill is a preview feature.
# Install all skills from this repo
gh skill install meta-quest/agentic-tools
# Install a single skill
gh skill install meta-quest/agentic-tools hz-spatial-sdk
# Target a specific agent, or install for all projects
gh skill install meta-quest/agentic-tools --agent claude-code --scope user
npx skills)# Add every skill from this repo
npx skills add meta-quest/agentic-tools
Browse the catalog at skills.sh/meta-quest/agentic-tools.
npx ctx7)# Interactive — pick from a list
npx ctx7@latest skills install /meta-quest/agentic-tools
# Install a specific skill, or everything
npx ctx7@latest skills install /meta-quest/agentic-tools hz-spatial-sdk
npx ctx7@latest skills install /meta-quest/agentic-tools --all
# Target a specific IDE: --claude, --cursor, --universal (.agents/skills/), or --global
npx ctx7@latest skills install /meta-quest/agentic-tools --all --claude
metavr includes a built-in Model Context Protocol (MCP) server with 40+ tools for device management, app control, file operations, documentation search, performance tracing, and more. This lets AI coding assistants interact directly with your Meta Quest device.
Bun users: replace
npx -y metavrwithbunx metavrin any command below (no-yneeded).
# Claude Code
npx -y metavr mcp install claude-code
# Claude Desktop
npx -y metavr mcp install claude-desktop
# Cursor
npx -y metavr mcp install cursor
# VS Code / VS Code Insiders
npx -y metavr mcp install vscode
npx -y metavr mcp install vscode-insiders
# Windsurf
npx -y metavr mcp install windsurf
# Zed
npx -y metavr mcp install zed
# Android Studio (Gemini)
npx -y metavr mcp install android-studio
# Gemini CLI
npx -y metavr mcp install gemini-cli
# OpenAI Codex CLI
npx -y metavr mcp install codex
# LM Studio
npx -y metavr mcp install lm-studio
# OpenCode
npx -y metavr mcp install open-code
# Google Antigravity (Gemini)
npx -y metavr mcp install antigravity
# Generic project-local config
npx -y metavr mcp install project
Or start the MCP server directly:
npx -y metavr mcp server
| Skill | Description |
|---|---|
metavr-cli |
Provides the Meta VR CLI (metavr command) reference for Meta Quest and Horizon OS device management, app management, docs search, audio control, test setup, performance tooling, and MCP usage. |
hz-android-2d-porting |
Guides Android 2D app porting to Meta Quest and Horizon OS panels, including input adaptation, Gradle setup, compatibility, and panel layout. |
hz-api-upgrade |
Guides Meta Quest and Horizon OS SDK/API upgrades, deprecated API replacements, migration planning, and changelog review. |
hz-immersive-designer |
Reviews Meta Quest and Horizon OS VR/MR experiences for comfort, accessibility, spatial layout, and interaction quality. |
hz-iwsdk-webxr |
Builds WebXR experiences for Meta Quest and Horizon OS using the Immersive Web SDK, Three.js, ECS patterns, and spatial UI. |
hz-new-project-creation |
Scaffolds new Meta Quest and Horizon OS projects across Unity, Unreal, Android/Spatial SDK, and WebXR. |
hz-perfetto-debug |
Analyzes Meta Quest and Horizon OS performance with Perfetto traces, including frame timing, CPU/GPU bottlenecks, and thermal issues. |
hz-platform-sdk |
Guides Horizon Platform SDK API usage for Meta Quest and Horizon OS Android/Kotlin apps across the public platform packages. |
hz-psdk-integration |
Guides interactive Horizon Platform SDK integration for Meta Quest and Horizon OS Android/Kotlin projects, from codebase analysis through on-device validation. |
hz-quest-verify-first |
Forces docs-first verification against current Meta Quest and Horizon OS documentation and metavr capabilities before answering or editing Quest-specific code. |
hz-simpleperf-debug |
Profiles Meta Quest and Horizon OS CPU performance with simpleperf, including workload classification, hotspot recording, and kernel overhead analysis. |
hz-spatial-sdk |
Builds spatial Android apps for Meta Quest and Horizon OS with Meta Spatial SDK, including ECS architecture, panels, 3D objects, and hybrid experiences. |
hz-store-pwa |
Guides shipping a web app to the Meta Quest and Horizon OS Store as a PWA/TWA, both 2D windowed panels and immersive WebXR, covering the IWSDK/web build, Vercel deploy, PWA manifest and icons, bubblewrap packaging with keystore and Digital Asset Links, and ovr-platform-util upload. |
hz-store-submit |
Guides Meta Quest and Horizon OS app submission to the Meta Horizon Store, including build validation, VRC compliance, assets, upload, and review tracking. |
hz-unity-code-review |
Reviews Unity code targeting Meta Quest and Horizon OS for rendering, performance, input handling, allocations, and common VR pitfalls. |
hz-unity-face-tracking |
Drives ARKit-blendshape-rigged head/face models in Unity from the wearer's facial expressions on Meta Quest and Horizon OS via Meta Movement SDK (face tracking + Audio-to-Expression), for FBX models with the 52 ARKit blendshapes on Quest Pro / Quest 3 / Quest 3S. |
hz-unity-fbx-import |
Ensures complete FBX URLs or absolute paths are used when importing external 3D models into Unity projects targeting Meta Quest and Horizon OS. |
hz-unity-meta-core-sdk |
Guides Meta XR Core SDK (com.meta.xr.sdk.core) usage for Meta Quest and Horizon OS Unity XR development, including OVRManager, OVRCameraRig, passthrough, hand tracking, spatial anchors, boundaryless mode, controller input, Scene API, OVRProjectSetup, and AndroidManifest generation. |
hz-unity-meta-mixed-reality-utility-kit |
Builds scene-aware mixed reality in Unity for Meta Quest and Horizon OS with the Meta XR Mixed Reality Utility Kit (MRUK / com.meta.xr.mrutilitykit), including Scene API data, anchor-based prefab spawning, world locking, room-geometry raycasting, NavMesh generation, passthrough camera access, trackable detection, and room sharing. |
hz-unity-meta-movement-sdk-retargeting |
Sets up and tweaks Meta Movement SDK (MSDK) retargeting for humanoid character models on Meta Quest and Horizon OS, generating the retargeting config and hand-editing the resulting <asset>.json (joint mappings, mapping weights and behaviors, T-pose values). |
hz-unity-meta-quest-ui |
Configures Unity UI for Meta Quest and Horizon OS VR development, including world-space canvases, TextMesh Pro, sizing, and interaction readiness. |
hz-unity-passthrough-camera-access |
Accesses the forward-facing RGB cameras on Meta Quest and Horizon OS (Quest 3 / Quest 3S) via Passthrough Camera Access (PCA) in Unity to feed Computer Vision and ML pipelines, covering camera image/texture capture, pose and intrinsics, pixel-to-world projection, resolution, and permissions. |
hz-unity-placement |
Ensures accurate object placement in Unity projects targeting Meta Quest and Horizon OS using Renderer and Collider bounds. |
hz-unity-platform-sdk |
Guides Horizon Pla |