by jaccen
图形学与3DGS、空间智能持续更新论文;AI Agent Skills for 3D Gaussian Splatting, NeRF & Computer Graphics Research. 700+ methods, 25categories, 12skills. OpenClaw / Claude Code compatible.
# Add to your Claude Code skills
git clone https://github.com/jaccen/Awesome-Gaussian-SkillsGuides for using ai agents skills like Awesome-Gaussian-Skills.
Last scanned: 6/13/2026
{
"issues": [
{
"file": "README.md",
"line": 199,
"type": "remote-install",
"message": "Install command (remote install script piped to a shell — review the source before running): \"curl -sSL https://raw.githubusercontent.com/jaccen/Awesome-Gaussian-Skills/main/\"",
"severity": "low"
}
],
"status": "PASSED",
"scannedAt": "2026-06-13T07:46:57.446Z",
"npmAuditRan": true,
"pipAuditRan": true,
"promptInjectionRan": true
}Awesome-Gaussian-Skills is an open-source ai agents skill for AI coding assistants such as Claude Code, Codex CLI, and ChatGPT, built by jaccen. 图形学与3DGS、空间智能持续更新论文;AI Agent Skills for 3D Gaussian Splatting, NeRF & Computer Graphics Research. 700+ methods, 25categories, 12skills. OpenClaw / Claude Code compatible. It has 135 GitHub stars.
Yes. Awesome-Gaussian-Skills passed SkillsLLM's automated security scan — a dependency vulnerability audit plus prompt-injection heuristics — with no high-severity issues. You can read the full report in the Security Report section on this page.
Clone the repository with "git clone https://github.com/jaccen/Awesome-Gaussian-Skills" and add it to your Claude Code skills directory (see the Installation section above).
Awesome-Gaussian-Skills is primarily written in TypeScript. It is open-source under jaccen on GitHub, so you can review or fork the full source.
Yes. SkillsLLM lists many other AI Agents skills you can browse and compare side by side. Open the AI Agents category from the badge at the top of this page, or use the Related Skills and comparison links further down to weigh Awesome-Gaussian-Skills against similar tools.
No comments yet. Be the first to share your thoughts!
You shouldn't search 20 repos for 3DGS papers. This is the only one you need.
Other awesome lists give you paper titles. We give you paper titles + an AI toolkit that makes you faster.
| What You Need | Other Lists | This Repo |
|---|---|---|
| Browse papers | Static markdown table | Interactive explorer: search, filter, sort |
| Compare methods | Open 2 papers side by side | 10+ dimension auto-comparison |
| Avoid code bugs | Discover after submission | 108+ known bug pattern detection |
| Design experiments | Guess baselines & ablations | Venue-tailored experiment plan |
| NeRF → 3DGS | Trial-and-error porting | Step-by-step migration guide |
| CAD ↔ 3DGS | No coverage | 61+ method conversion pipeline |
| Patent filing | Manual from scratch | Auto-generated claims & specs |
Try the Interactive Method Explorer →
Search 789+ Methods instantly, filter by category, sort by citations, click any method card for details.
** NEW (Jul 2026)** — A full open-source technical book, built around 3D Gaussian Splatting as the spine and weaving together spatial intelligence and embodied intelligence into one closed loop: representation → perception → planning → action.
Core formula (echoing Agent = LLM + Context + Tools):
Embodied Agent = Spatial Representation × Perception × Planning × Action
What's inside — 12 chapters, every method name anchored to this repo's real data (789+ Methods, 25 categories, 15 skills), zero fabrication:
| # | Chapter | Focus |
|---|---|---|
| 引言 | Why this book | Why 3DGS is the key puzzle piece of Physical AI |
| CH 01 | NeRF → 3DGS: A paradigm leap | Explicit vs implicit, the three innovations, the alpha-compositing formula |
| CH 02 | The math & engineering core | Anisotropic Gaussians, differentiable rasterization, adaptive density control, CUDA |
| CH 03 | From scene to world | Large-scale, dynamic/4D, GS-SLAM, compression & deployment |
| CH 04 | Semantic Gaussians | CLIP/DINO feature distillation, open-vocabulary 3D segmentation |
| CH 05 | Editing · Generation · Asset-ization | Feed-forward reconstruction, SDS generation, animatable assets, PBR relighting |
| CH 06 | Embodied intelligence basics | VLA lineage (RT/π0/GR00T/ReconVLA), simulation, Sim2Real |
| CH 06 | 3DGS as robot spatial memory | GS-SLAM, map-as-renderer, three tiers of spatial memory |
| CH 08 | Object-level & articulated understanding | Part-level Gaussians, URDF bridging, the CAD·Mesh·3DGS triangle |
| CH 09 | Agent-driven digital twins | MCP rendering pipeline, gesture interaction, the perception-action loop |
| CH 10 | World models & the future | Six schools of world models, 3DGS×World Model, spatial foundation models, Physical AI |
| 后记 | Will 3DGS be eaten? | Why explicit representations will be compressed, not consumed |
Each chapter ends with hands-on exercises and links back to the repo's method tables, references/, and skills — so reading the book and doing the engineering are one seamless flow.
Highlights you won't find in a paper list:
GS-World, ManiGaussian, and OrbiSim turn 3DGS into a differentiable simulation engine.This book is the narrative layer over the repo's data layer. The repo gives you 789+ method names, abstracts, and 14 engineering skills — but not the through-line that connects them. The book supplies that through-line: it argues why 3DGS became the bridge between spatial intelligence and embodied intelligence, and walks every chapter back to concrete methods and skills you can use today. Read the book to understand the map; use the repo to ship the territory.
Latest update (Jul 26): v0.5.1 — Full Method Audit & 14 New Methods. Now 789+ Methods (775 verified unique baseline + 14 new). Full re-audit across 11 source files; all method counts unified to 789+. New additions: GrainGS (dynamic, 36.98 dB / 435.6 FPS / 4.67 MB), GLAM-SLAM (IROS 2026, outdoor decoupled SLAM), SubSplat (subpixel feed-forward), ATSplat (adaptive 3D tokens, 1136 FPS), 3D-GIMP (3DGS inpainting), LB-Edit (7× lower editing latency), FlexiAvatar (ECCV 2026, visible-body-only optimization), ZeroSplat (ECCV 2026, training-free segmentation), CaT-GS (CVPR 2026, 10× faster rendering), FF-ProCams (projector-camera inverse rendering), i3dgs (SIGGRAPH 2026, large-scale unordered), VIGS-SLAM (ECCV 2026, iPhone real-time), ECoNGS (IEEE VIS 2026, volume visualization), AniGS (scene-level animation via diffusion prior). +MoDE/MoE-GS code link. Previous (Jul 24): v0.5.0 MCP Protocol Implementation. Previous (Jul 23): v0.4.3 ICML 2026 & Material/Provenance Wave — GaussTrace (ICML 2026), GADA (ICML 2026), InvSplat, MGM, DualPhys-GS, StereoGS. v0.4.4 added 3dgs-training-debugger skill (60+ runtime patterns).
| Method | Venue | Category | One-Line Innovation |
|---|---|---|---|
| Proxy-GS | CVPR 2026 Oral | Acceleration | Lightweight proxy model for 2.5x speedup with no accuracy loss |
| Z-Order GS | CVPR 2026 Oral | Feed-Forward | Z-order Morton curve + sparse attention O(N²)→O(N log N) |
| 3DReflecNet | CVPR 2026 Best Paper Candidate | Cross-Domain | 120K+ objects, 48 material combos, 3 failure modes |
| Flux-GS | ECCV 2026 | Acceleration | Flux-based Gaussian splatting for real-time rendering |
| AnchorSplat | ECCV 2026 | Optimization | Anchor-driven splatting with efficient density control |
| ASSEMCAD | ECCV 2026 | CAD | Assembly-aware CAD reconstruction from 3DGS |
| WildSplat | ECCV 2026 | Robustness | In-the-wild scene reconstruction with transient object removal |
| NoDrift3R | ECCV 2026 | SLAM | Drift-free dense 3D reconstruction via point map regression |
| Axis-Shared Rasterization Accelerator | ISCA 2026 | Acceleration | Hardware accelerator with axis-shared tiled rasterization |
| Prune Wisely | — | Optimization | 90% Gaussian pruning via DoG importance criterion |
| Provable Pruning via Coresets | — | Optimization | Coreset-based provable Gaussian pruning with bounded error |
| StreamLoD-GS | — | Streaming | LoD-based progressive streaming with view-dependent quality |
| CADDreamer | CVPR 2025 Highlight | CAD | Text/sketch → CAD B-rep generation |
| GaussTrace | ICML 2026 | Security | 3DGS provenance analysis via LLM reasoning for IP forensics |
| GADA | ICML 2026 | Feed-Forward | Geometry-aware deformable aggregation, 2.13× faster FPS |
| InvSplat | arXiv 2026 | Feed-Forward | Inverse feed-forward splatting with intrinsic PBR materials |
| MGM | arXiv 2026 | Relighting | Large material Gaussian model for relightable 3D generation |
| DualPhys-GS | arXiv 2026 | Robustness | Dual physics-guided 3DGS for underwater reconstruction |
| StereoGS | 2026 | Acceleration | Energy-efficient hardware stereoscopic GS rendering processor |
Full changelog: changelog/
Each skill is a standalone SKILL.md file — copy it to your Agent's skills directory.
3 commands to your first AI-powered 3DGS workflow:
git clone https://github.com/jaccen/Awesome-Gaussian-Skills.git
# Option 1: Claude Code
cp -r Awesome-Gaussian-Skills/skills/* .claude/
# Option 2: Cursor
cp -r Awesome-Gaussian-Skills/skills/* .cursor/rules/
# Option 3: One-Click Install
curl -sSL https://raw.githubusercontent.com/jaccen/Awesome-Gaussian-Skills/main/scripts/setup.sh | bash
Then ask your Agent: "Compare 3DGS and 2DGS rendering formulations"
| Group | Categories | Key Topics |
|---|---|---|
| Core Representations | Foundation, Antialiasing, Optimization, Surface/Rendering, Image Rep. | 3DGS, 2DGS, Scaffold-GS, Mip-Splatting, GaussianImage |
| Efficiency & Scale | Compre |