by Donchitos
Turn Claude Code into a full game dev studio — 48 AI agents, 36 workflow skills, and a complete coordination system mirroring real studio hierarchy.
# Add to your Claude Code skills
git clone https://github.com/Donchitos/Claude-Code-Game-StudiosBuilding a game solo with AI is powerful — but a single chat session has no structure. No one stops you from hardcoding magic numbers, skipping design docs, or writing spaghetti code. There's no QA pass, no design review, no one asking "does this actually fit the game's vision?"
Claude Code Game Studios solves this by giving your AI session the structure of a real studio. Instead of one general-purpose assistant, you get 48 specialized agents organized into a studio hierarchy — directors who guard the vision, department leads who own their domains, and specialists who do the hands-on work. Each agent has defined responsibilities, escalation paths, and quality gates.
The result: you still make every decision, but now you have a team that asks the right questions, catches mistakes early, and keeps your project organized from first brainstorm to launch.
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| Category | Count | Description |
|----------|-------|-------------|
| Agents | 48 | Specialized subagents across design, programming, art, audio, narrative, QA, and production |
| Skills | 37 | Slash commands for common workflows (/start, /sprint-plan, /code-review, /brainstorm, etc.) |
| Hooks | 8 | Automated validation on commits, pushes, asset changes, session lifecycle, agent audit, and gap detection |
| Rules | 11 | Path-scoped coding standards enforced when editing gamepla...