by smixs
World-class creative director in a skill. Methodology-driven ideation (SIT, TRIZ, Lateral Thinking, bisociation) + a Cannes Lions evaluation engine, powered by a library of 571 legendary award-winning cases.
# Add to your Claude Code skills
git clone https://github.com/smixs/creative-director-skillGuides for using ai agents skills like creative-director-skill.
Last scanned: 7/15/2026
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}creative-director-skill is an open-source ai agents skill for AI coding assistants such as Claude Code, Codex CLI, and ChatGPT, built by smixs. World-class creative director in a skill. Methodology-driven ideation (SIT, TRIZ, Lateral Thinking, bisociation) + a Cannes Lions evaluation engine, powered by a library of 571 legendary award-winning cases. It has 158 GitHub stars.
Yes. creative-director-skill passed SkillsLLM's automated security scan β a dependency vulnerability audit plus prompt-injection heuristics β with no high-severity issues. You can read the full report in the Security Report section on this page.
Clone the repository with "git clone https://github.com/smixs/creative-director-skill" and add it to your Claude Code skills directory (see the Installation section above).
creative-director-skill is primarily written in Python. It is open-source under smixs on GitHub, so you can review or fork the full source.
Yes. SkillsLLM lists many other AI Agents skills you can browse and compare side by side. Open the AI Agents category from the badge at the top of this page, or use the Related Skills and comparison links further down to weigh creative-director-skill against similar tools.
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Created in collaboration with Paul Deadcough.
An AI creative director that generates advertising concepts using world-class methodologies, scores them against Cannes/D&AD-calibrated criteria, recursively refines until the quality threshold is reached, and calibrates every idea against a library of 571 legendary campaigns to detect saturation and ensure originality.
Not a brainstorming toy. A structured creative process that mirrors how top agencies (Droga5, Wieden+Kennedy, Mother) actually work β insight before ideas, methodology over free association, honest evaluation over flattery, calibration against the canon over invention from zero.
uv) β schema validation, MOC generation, graph wikilinksQuality reviewed via skill-conductor: 41/50 production-grade (Discovery 7/10, Clarity 9/10, Efficiency 7/10, Robustness 8/10, Completeness 10/10).
Feed it a brief in any format β text, voice transcript, PDF, raw notes β and it runs a full creative cycle:
You can also enter at any phase: jump to insight mining, evaluate an existing idea, or generate concepts from a known insight.
Most AI "creative" tools generate ideas by free association β producing volume without structure. The result: hundreds of mediocre concepts that nobody can evaluate, often unknowingly recycling work that already exists.
This skill enforces the discipline that separates award-winning work from filler:
creative-director/
βββ SKILL.md # Core skill β phase router + 5-phase workflow
βββ assets/
β βββ output-templates.md # 4 presentation formats
βββ scripts/ # Python via uv (PEP 723 inline deps)
β βββ validate_schema.py # Frontmatter validation against tag-schema
β βββ generate_mocs.py # Builds 6 MOCs from cards
β βββ generate_links.py # Adds Related sections (idempotent)
βββ references/
βββ tag-schema.md # Single source of truth β 17-axis frontmatter contract
βββ idea-taxonomy.md # Pollard 7-level taxonomy
βββ emotion-hierarchy.md # Tier 1/2/3 + 30+ specific emotion values
βββ activation-toolkit.md # 9 activation formats + Non-ad vs Execution test
βββ legendary-patterns.md # P01-P18 mechanics + Pre-Mortem template
βββ methods-catalog.md # 20 creative methodologies as executable cards
βββ method-selection-matrix.md # Task β method routing + rotation rules
βββ insight-mining.md # 7 insight discovery techniques
βββ scoring-calibration.md # Detailed rubrics + calibration anchors
βββ creative-constitution.md # 3-layer evaluation system + feedback rules
βββ storytelling-frameworks.md # 6 narrative frameworks for advertising
βββ legendary-campaigns/ # 571-case library
βββ README.md # Library guide
βββ MOC-index.md # All 571 cards by year DESC
βββ MOC-pattern.md # Grouped by P01βP18 (18 mechanics)
βββ MOC-emotion.md # Grouped by emotion_tier (3 β 2 β 1)
βββ MOC-format.md # Grouped by category (film/integrated/stunt_pr/...)
βββ MOC-industry.md # Grouped by industry vertical
βββ MOC-budget.md # Grouped by budget (low/medium/high)
βββ cards/ # 571 individual cards (flat namespace)
βββ {id}.md
571 advertising campaigns from 1950β2025, tagged across 17 axes, with full structural analysis on every card.
Each card has YAML frontmatter (17 axes β see references/tag-schema.md) + 4 sections:
id, title, brand, agency, year, country, region, industry, pattern[] (P01βP18), category, idea_type (Pollard 7-level), involvement, channel, duration, goal[], budget, emotion[], emotion_tier (1/2/3), insight_domain, media_epoch, awards[], quality_score (HumanKind 1β10), scalability, risk.
Format as Idea Β· Enemy or Conflict Β· Behavior Inversion Β· Brand as Activist Β· Cultural Hijack Β· Limitation as Power Β· Invisible Brand Β· Craft as Message Β· User as Co-Author Β· Serialization & Ritual Β· Absurd as Carrier Β· Social Experiment Β· Truth Telling Β· Product as Proof Β· Benefit Hyperbole Β· Long-form Drama Β· Design as Idea Β· Tech as Canvas
# Browse by axis β open the matching MOC