by smixs
World-class creative director in a skill. Methodology-driven ideation (SIT, TRIZ, Lateral Thinking, bisociation) + a Cannes Lions evaluation engine, powered by a library of 571 legendary award-winning cases.
# Add to your Claude Code skills
git clone https://github.com/smixs/creative-director-skillGuides for using ai agents skills like creative-director-skill.
Last scanned: 7/15/2026
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}creative-director-skill is an open-source ai agents skill for AI coding assistants such as Claude Code, Codex CLI, and ChatGPT, built by smixs. World-class creative director in a skill. Methodology-driven ideation (SIT, TRIZ, Lateral Thinking, bisociation) + a Cannes Lions evaluation engine, powered by a library of 571 legendary award-winning cases. It has 100 GitHub stars.
Yes. creative-director-skill passed SkillsLLM's automated security scan — a dependency vulnerability audit plus prompt-injection heuristics — with no high-severity issues. You can read the full report in the Security Report section on this page.
Clone the repository with "git clone https://github.com/smixs/creative-director-skill" and add it to your Claude Code skills directory (see the Installation section above).
creative-director-skill is primarily written in Python. It is open-source under smixs on GitHub, so you can review or fork the full source.
Yes. SkillsLLM lists many other AI Agents skills you can browse and compare side by side. Open the AI Agents category from the badge at the top of this page, or use the Related Skills and comparison links further down to weigh creative-director-skill against similar tools.
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Created in collaboration with Paul Deadcough.
An AI creative director that generates advertising concepts using world-class methodologies, scores them against Cannes/D&AD-calibrated criteria, recursively refines until the quality threshold is reached, and calibrates every idea against a library of 571 legendary campaigns to detect saturation and ensure originality.
Not a brainstorming toy. A structured creative process that mirrors how top agencies (Droga5, Wieden+Kennedy, Mother) actually work — insight before ideas, methodology over free association, honest evaluation over flattery, calibration against the canon over invention from zero.
uv) — schema validation, MOC generation, graph wikilinksQuality reviewed via skill-conductor: 41/50 production-grade (Discovery 7/10, Clarity 9/10, Efficiency 7/10, Robustness 8/10, Completeness 10/10).
Feed it a brief in any format — text, voice transcript, PDF, raw notes — and it runs a full creative cycle:
You can also enter at any phase: jump to insight mining, evaluate an existing idea, or generate concepts from a known insight.
Most AI "creative" tools generate ideas by free association — producing volume without structure. The result: hundreds of mediocre concepts that nobody can evaluate, often unknowingly recycling work that already exists.
This skill enforces the discipline that separates award-winning work from filler:
creative-director/
├── SKILL.md # Core skill — phase router + 5-phase workflow
├── assets/
│ └── output-templates.md # 4 presentation formats
├── scripts/ # Python via uv (PEP 723 inline deps)
│ ├── validate_schema.py # Frontmatter validation against tag-schema
│ ├── generate_mocs.py # Builds 6 MOCs from cards
│ └── generate_links.py # Adds Related sections (idempotent)
└── references/
├── tag-schema.md # Single source of truth — 17-axis frontmatter contract
├── idea-taxonomy.md # Pollard 7-level taxonomy
├── emotion-hierarchy.md # Tier 1/2/3 + 30+ specific emotion values
├── activation-toolkit.md # 9 activation formats + Non-ad vs Execution test
├── legendary-patterns.md # P01-P18 mechanics + Pre-Mortem template
├── methods-catalog.md # 20 creative methodologies as executable cards
├── method-selection-matrix.md # Task → method routing + rotation rules
├── insight-mining.md # 7 insight discovery techniques
├── scoring-calibration.md # Detailed rubrics + calibration anchors
├── creative-constitution.md # 3-layer evaluation system + feedback rules
├── storytelling-frameworks.md # 6 narrative frameworks for advertising
└── legendary-campaigns/ # 571-case library
├── README.md # Library guide
├── MOC-index.md # All 571 cards by year DESC
├── MOC-pattern.md # Grouped by P01–P18 (18 mechanics)
├── MOC-emotion.md # Grouped by emotion_tier (3 → 2 → 1)
├── MOC-format.md # Grouped by category (film/integrated/stunt_pr/...)
├── MOC-industry.md # Grouped by industry vertical
├── MOC-budget.md # Grouped by budget (low/medium/high)
└── cards/ # 571 individual cards (flat namespace)
└── {id}.md
571 advertising campaigns from 1950–2025, tagged across 17 axes, with full structural analysis on every card.
Each card has YAML frontmatter (17 axes — see references/tag-schema.md) + 4 sections:
id, title, brand, agency, year, country, region, industry, pattern[] (P01–P18), category, idea_type (Pollard 7-level), involvement, channel, duration, goal[], budget, emotion[], emotion_tier (1/2/3), insight_domain, media_epoch, awards[], quality_score (HumanKind 1–10), scalability, risk.
Format as Idea · Enemy or Conflict · Behavior Inversion · Brand as Activist · Cultural Hijack · Limitation as Power · Invisible Brand · Craft as Message · User as Co-Author · Serialization & Ritual · Absurd as Carrier · Social Experiment · Truth Telling · Product as Proof · Benefit Hyperbole · Long-form Drama · Design as Idea · Tech as Canvas
# Browse by axis — open the matching MOC
# Each line has inline-context (brand · year · format · emotion · budget · top_award)
# Filter by combination — ripgrep on frontmatter
rg -l "^budget: low$" cards/ | xargs rg -l "^emotion_tier: 3$"
# All P11 cases since 2020
rg -l "P11" cards/ | xargs rg -l "^year: 202"
# All canonical cases for QSR
rg -l "^industry: qsr$" cards/ | xargs rg -l "^quality: canonical$"
| Pattern | Saturation | Originality cap |
|---|---|---|
| P11 (Absurd as Carrier), P16 (Long-form Drama), P09 (User as Co-Author) | high (>50 cases) | ≤6 unless structurally new variant |
| P02, P10, P12, P14, P18 | medium | ≤7 if 3+ canonical use same mechanic |
| P01, P15 | low | room for novelty |
This is empirical saturation, not subjective novelty.
| Category | Methods |
|---|---|
| Structural | SIT/Goldenberg Templates, SCAMPER, TRIZ (10 principles), Morphological Analysis |
| **Associatio |