by y5ez3g
One IDE for you and your AI team. A VS Code fork where Claude Code, Codex, Antigravity, and Muse Code work in parallel across multiple projects and features.
# Add to your Claude Code skills
git clone https://github.com/y5ez3g/facadecodeSee how facadecode compares with popular alternatives.
facadecode is an open-source ai agents skill for AI coding assistants such as Claude Code, Codex CLI, and ChatGPT, built by y5ez3g. One IDE for you and your AI team. A VS Code fork where Claude Code, Codex, Antigravity, and Muse Code work in parallel across multiple projects and features. It has 53 GitHub stars.
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Clone the repository with "git clone https://github.com/y5ez3g/facadecode" and add it to your Claude Code skills directory (see the Installation section above).
facadecode is primarily written in TypeScript. It is open-source under y5ez3g on GitHub, so you can review or fork the full source.
Yes. SkillsLLM lists many other AI Agents skills you can browse and compare side by side. Open the AI Agents category from the badge at the top of this page, or use the Related Skills and comparison links further down to weigh facadecode against similar tools.
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One IDE for you and your AI team.
Built on VS Code. Runs your native agent CLIs, like Claude Code, Codex, Antigravity, Muse Code, and Qwen Code.
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https://github.com/user-attachments/assets/35e2c317-8040-49c6-bb56-ab81196e8ebc
Facade Code is a fork of VS Code where native agents from every vendor collaborate on your projects and features, while you review code and steer any agent in the same window.
Download the latest release from Releases: a .dmg for macOS (Apple silicon), an installer for Windows (x64), or a .deb for Ubuntu (x64).
Prerequisites: Install and log into the agent CLIs you want to use (any combination of Claude Code, Codex, Antigravity, Muse Code, or Qwen Code). Facade Code runs them directly using their native authentication and subscriptions.
Facade Code installs alongside VS Code and shares nothing with it: settings, extensions, and the facade command-line tool are completely separate.
Open a project:
facade ~/code/space-shooter
Or use File > Open Folder, or drop a folder onto the workspace bar. The folder must be a git repository (worktrees require git; run git init first if starting fresh).
Launch a tech lead: Click the robot icon in the title bar (Agent menu), or run Agents: Start Agent... in the Command Palette, and select Claude Code or Codex. Launching from within Facade Code equips the agent with its MCP tools.
Give it the lead prompt:
You're the tech lead. Use Facade to build a neon space shooter for the browser
(desktop) for a demo, with a PD on GPT Sol 6 (gpt-6-sol, max) via Codex who owns
the look and feel, and three Muse 1.3 engineers (muse-spark-1.3, max) working in
parallel. Keep it small, about a half-hour build: one level, three enemy types,
a two-phase boss, power-ups, score and combos. Finished and polished beats more
features. Engineers merge their own work and you review after. Send me one HTML
page with a short plan, a swimlane diagram, and the PD's mockup, then wait for my
approval before you start.
Watch the team collaborate: The spawned PD and engineers appear in the workspace bar under their project and feature. Once you approve the HTML plan, they start building. You can click into any agent's terminal at any time to inspect output or talk to them directly.
(Note: This sample prompt spawns 5 agents on max effort. Adjust the CLIs, models, effort levels, and worker counts to match your available plans.)
https://github.com/user-attachments/assets/bf93be03-1c75-4d35-86ca-c2a62a62ea95
Most agent tools create a worktree for each agent session. Facade Code works the other way around: each worktree is a feature, listed under its repository, and you assign agents to it.
A feature often needs more than one agent. The one that writes the code may not explain its work clearly or have a good eye for design, so other agents help with documentation, design, and review, all in the same worktree. Agents come and go; the feature stays.
WORKSPACE.md..worktreeinclude, and runs setup. Delete Worktree details what would be lost before removing. See WORKTREE.md.AGENT-LAUNCHER.md and AGENT-ORCHESTRATION.md.AGENT-MESSAGES.md.AGENT-DEBUGGING.md.Developer attention is the bottleneck. The two modes represent two levels of delegation:
| Super Engineer | Super Team | |
|---|---|---|
| Your role | Hands-on engineer | Engineering manager |
| Who you interface with | Multiple agents directly | A tech lead agent, 1:1 |
| Who coordinates agents | You | The tech lead |
| Best for | Features requiring close guidance: exploratory work, design decisions you want to judge yourself, changing requirements | Large, well-defined features that split cleanly |
You can mix both in the same window: keep close control over sensitive features while delegating well-scoped work to a lead.
(This README was written the same way: one agent analyzed, one drafted, and a person made the final call.)
Most AI coding tools fall into two camps: Copilot-style IDEs where a human must follow along line-by-line, and Agent IDEs where code review and debugging are delegated to an external editor. Neither brings a cross-vendor team of native agents together inside your primary IDE.
We believe the future is one developer driving multiple projects and features with a team of agents. Different models excel at different tasks, so the team should span vendors. And because agents write the code you review, that team belongs in your IDE.
Facade Code modifies only what multi-project and agent management requires:
workbench.activityBar.location)..vscode/, and .code-workspace files.Hand facade-code-spec/RELEASE.md to your agent, and let it build.
For contribution guidelines and branch discipline, see CONTRIBUTING.md and facade-code-spec/ENGINEERING.md.
SECURITY.md.MIT, matching upstream VS Code. See LICENSE.txt for Microsoft's copyright notice and Facade Code contributors' notices.