by tjdrhs90
Idea-to-store harness for Flutter/Flame games
# Add to your Claude Code skills
git clone https://github.com/tjdrhs90/flutter-flame-harnessGuides for using ai agents skills like flutter-flame-harness.
flutter-flame-harness is an open-source ai agents skill for AI coding assistants such as Claude Code, Codex CLI, and ChatGPT, built by tjdrhs90. Idea-to-store harness for Flutter/Flame games. It has 50 GitHub stars.
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Clone the repository with "git clone https://github.com/tjdrhs90/flutter-flame-harness" and add it to your Claude Code skills directory (see the Installation section above).
flutter-flame-harness is primarily written in Shell. It is open-source under tjdrhs90 on GitHub, so you can review or fork the full source.
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A Claude Code plugin that takes a Flutter/Flame game from raw idea all the way to the app stores. The harness orchestrates a structured pipeline of skills — research, planning, design, contract negotiation, and a generator–evaluator build loop — so every stage produces a verified, hand-off-ready artifact before the next one begins.
AI coding tools usually skip the boring parts — they code before pinning requirements, skip tests, and stop while it's half-done. This harness delegates the process, not just the code: guardrails → plan → a generator↔evaluator build loop with a skeptical QA that runs the game before judging → human review. And it isn't theory — the fixes earned shipping real Flame games (audio pooling, haptics, app-lifecycle, performance, store/build pitfalls) are baked in, so a generated game doesn't re-walk the same traps.
Phase A (complete): research → plan → design → contract → generator ↔ evaluator → playable game
The generator and evaluator negotiate completion criteria before any code is written, then build the Flutter/Flame project in three sub-phases (scaffold → API wiring → UI polish), with the evaluator gating each hand-off.
See docs/SMOKE-TEST.md for the full manual smoke-test procedure.
Phase B (complete): admob, build, screenshot, submit, retro
Automates AdMob integration, release builds (Android + iOS), App Store / Play Store screenshots, submission, and a post-launch retrospective.
See docs/SMOKE-TEST-phaseB.md for the full manual deploy dry-run procedure.
/plugin marketplace add <projects-dir>/flutter-flame-harness
/plugin install flutter-flame-harness
The plugin is copied into a cache at install time, so editing the source doesn't take effect until you re-sync. After pulling new commits (the version bumps each release):
/plugin marketplace update flutter-flame-harness # re-sync the latest version into the cache
/reload-plugins # apply it in the current session
Confirm the new version in /plugin. If a change doesn't appear, reinstall:
/plugin uninstall flutter-flame-harness@flutter-flame-harness
/plugin install flutter-flame-harness@flutter-flame-harness
(Last resort if the cache is stuck: rm -rf ~/.claude/plugins/cache, then restart Claude Code.)
/flame-harness "<idea>"
/flame-harness
Run with a quoted idea to seed the pipeline directly. Run with no idea and the AI researches the
market, recommends 2-3 game concepts, and waits for you to pick one before proceeding. Add
--auto-idea to skip that prompt: no idea + --auto-idea → AI generates, scores, and auto-picks
a concept with no prompts (fully hands-off).
Flags:
| Flag | Default | Description |
|---|---|---|
--strict |
off | Run the evaluator in strict 3-phase QA mode |
--rounds N |
3 | Maximum generator–evaluator negotiation rounds |
--skip-research |
off | Skip the market-research phase |
--skip-admob |
off | Skip the AdMob phase |
--auto-idea |
off | Research scores its generated concepts and auto-picks the best — no pick prompt |
--auto-deploy |
off | Skip the post-QA human-review pause; PASS continues straight to deploy |
--resume |
— | Resume a paused run |
By default, after the build passes QA the harness pauses for you to play and approve the game
(cd <slug> && flutter run) before any deploy work; /flame-harness --resume continues to
admob→build→screenshot→submit. --auto-deploy skips this gate, and --auto-idea --auto-deploy
together run fully hands-off from idea to deploy.
| Skill | Trigger command | Purpose |
|---|---|---|
flame-harness-research |
/flame-harness-research |
Market research and genre analysis |
flame-harness-plan |
/flame-harness-plan |
PRD (in your language), Flame component map, lib/ structure |
flame-harness-design |
/flame-harness-design |
Visual style system and component specs |
flame-harness-contract |
/flame-harness-contract |
Generator/evaluator negotiate completion criteria |
flame-harness-generator |
/flame-harness-generator |
Build the Flutter/Flame project in 3 sub-phases |
flame-harness-evaluator |
/flame-harness-evaluator |
QA gating — functional check or strict 3-phase |
| Skill | Trigger command | Purpose |
|---|---|---|
flame-harness-admob |
/flame-harness-admob |
Rewarded-ad strategy, guided AdMob unit creation, ATT/UMP code injection |
flame-harness-build |
/flame-harness-build |
Credential bootstrap, fastlane config generation, IPA → TestFlight, AAB → internal track |
flame-harness-screenshot |
/flame-harness-screenshot |
Store screenshots (game's locales) via integration_test, ASO metadata, fastlane upload |
flame-harness-submit |
/flame-harness-submit |
Upload store text metadata + categories via fastlane, then pause for manual review submission |
flame-harness-retro |
/flame-harness-retro |
Score the completed pipeline against 9 harness principles, write retrospective |
See docs/harness-protocol.md for the full inter-skill file handoff protocol.
Credentials and secrets never enter this repository. The .gitignore permanently excludes credentials/, secrets/, *.jks, *.p8, play-store-key.json, and sheets-key.json. Never commit signing keys, API credentials, or service-account files — pass them via environment variables or a secrets manager at runtime.