by htdt
Claude Code skills that build complete Godot 4 projects from a game description
# Add to your Claude Code skills
git clone https://github.com/htdt/godogenYou describe what you want. An AI pipeline designs the architecture, generates the art, writes every line of code, captures screenshots from the running engine, and fixes what doesn't look right. The output is a real Godot 4 project with organized scenes, readable scripts, and proper game architecture. Handles 2D and 3D, runs on commodity hardware.
PATHGOOGLE_API_KEY — Gemini, used for image generation and visual QATRIPO3D_API_KEY — Tripo3D, used for image-to-3D model conversion (only needed for 3D games)This repo is the skill development source. To start making a game, run publish.sh to set up a new project folder with all skills installed:
./publish.sh ~/my-game # uses teleforge.md as CLAUDE.md
./publish.sh ~/my-game local.md # uses a custom CLAUDE.md instead
This creates the target directory with .claude/skills/ and a CLAUDE.md, then initializes a git repo. Open Claude Code in that folder and tell it what game to make — the /godogen skill handles everything from there.
A single generation run can take several hours. Running on a cloud VM keeps your local machine free and gives the pipeline a GPU for Godot's screenshot capture. A basic GCE instance with a T4 or L4 GPU works well.
The default CLAUDE.md (teleforge.md) is set up for Teleforge — a lightweight Telegram bridge that lets you monitor...
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