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godogen

by htdt

Pending

Claude Code skills that build complete Godot 4 projects from a game description

125stars
13forks
Python
Added 3/14/2026
View on GitHubDownload ZIP
Code Generationclaudeclaude-codecode-generationgame-developmentgdscriptgodotgodot4procedural-generation
Installation
# Add to your Claude Code skills
git clone https://github.com/htdt/godogen
README.md

Godogen: Claude Code skills that build complete Godot 4 projects

Watch the video

Watch the demos · Prompts

You describe what you want. An AI pipeline designs the architecture, generates the art, writes every line of code, captures screenshots from the running engine, and fixes what doesn't look right. The output is a real Godot 4 project with organized scenes, readable scripts, and proper game architecture. Handles 2D and 3D, runs on commodity hardware.

How it works

  • Two Claude Code skills orchestrate the entire pipeline — one plans, one executes. Each task runs in a fresh context to stay focused.
  • Godot 4 output — real projects with proper scene trees, scripts, and asset organization.
  • Asset generation — Gemini creates 2D art and textures; Tripo3D converts selected images to 3D models. Budget-aware: maximizes visual impact per cent spent.
  • GDScript expertise — custom-built language reference and lazy-loaded API docs for all 850+ Godot classes compensate for LLMs' thin training data on GDScript.
  • Visual QA closes the loop — captures actual screenshots from the running game and analyzes them with Gemini Flash vision. Catches z-fighting, missing textures, broken physics.
  • Runs on commodity hardware — any PC with Godot and Claude Code works.

Getting started

Prerequisites

  • Godot 4 (headless or editor) on PATH
  • Claude Code installed
  • API keys as environment variables:
    • GOOGLE_API_KEY — Gemini, used for image generation and visual QA
    • TRIPO3D_API_KEY — Tripo3D, used for image-to-3D model conversion (only needed for 3D games)
  • Python 3 with pip (asset tools install their own deps)
  • Tested on Ubuntu and Debian. macOS is untested — screenshot capture depends on X11/xvfb/Vulkan and will need a native capture path to work.

Create a game project

This repo is the skill development source. To start making a game, run publish.sh to set up a new project folder with all skills installed:

./publish.sh ~/my-game          # uses teleforge.md as CLAUDE.md
./publish.sh ~/my-game local.md # uses a custom CLAUDE.md instead

This creates the target directory with .claude/skills/ and a CLAUDE.md, then initializes a git repo. Open Claude Code in that folder and tell it what game to make — the /godogen skill handles everything from there.

Running on a VM

A single generation run can take several hours. Running on a cloud VM keeps your local machine free and gives the pipeline a GPU for Godot's screenshot capture. A basic GCE instance with a T4 or L4 GPU works well.

The default CLAUDE.md (teleforge.md) is set up for Teleforge — a lightweight Telegram bridge that lets you monitor...

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