by IvanMurzak
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
# Add to your Claude Code skills
git clone https://github.com/IvanMurzak/Godot-MCPGuides for using mcp servers skills like Godot-MCP.
Last scanned: 6/18/2026
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"status": "PASSED",
"scannedAt": "2026-06-18T08:48:33.076Z",
"npmAuditRan": true,
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}Godot MCP is an AI-powered game development assistant for the Godot Editor. Connect Claude, Cursor, Copilot, or any MCP-aware agent to Godot and let it inspect and drive your project — create nodes, edit scenes, manage resources and scripts, capture screenshots, and more.
Godot-MCP is the Godot counterpart of Unity-MCP: a C# editor addon that exposes Godot Editor operations as AI Tools and connects them to an MCP server through the same hosted cloud backend (ai-game.dev) that powers Unity-MCP — or your own self-hosted server. The MCP / reflection stack is not forked: it is shared with Unity-MCP and consumed from nuget.org as PackageReferences.
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.cs and .gd scripts, and attach them to nodes.tscn scenes, mutate .tres/.res resourcesai-game.dev out of the box, or point at your own serverGet up and running in a few steps using the godot-cli (the Godot analog of unity-mcp-cli):
Prerequisite: first add the addon files and the two NuGet packages to your project — see Installation Steps 1–2.
install-pluginbelow only flips theproject.godotenable flag; it does not copy the addon or add the NuGet pins, so the editor cannot load the plugin without them.
# 1. Install godot-cli
npm install -g godot-cli
# 2. Enable the godot_mcp addon in your Godot C# project (addon files + NuGet pins must already be present)
godot-cli install-plugin ./MyGodotProject
# 3. Pick an AI agent (Claude Code, Cursor, Copilot, …) and write its MCP config
godot-cli setup-mcp claude-code ./MyGodotProject
# 4. Open the Godot editor (auto-connects with the right GODOT_MCP_* env vars)
godot-cli open ./MyGodotProject
# 5. Wait until the plugin answers the readiness probe
godot-cli wait-for-ready ./MyGodotProject
That's it. Ask your AI "Create 3 cubes in a circle with radius 2" and watch it happen. ✨
See the full CLI documentation for every command, editor-resolution order, and connection env vars.
MCP Server setup
Godot-MCP ships 36 built-in tools grouped into 10 families. Tool names mirror Unity-MCP where
sensible (scene-*, node-*, …). Every tool returns a structured, ReflectorNet-serialized
result (or a PNG image for screenshots). All tools are available immediately after the addon is enabled —
no extra configuration required.
| Family | Tools | What it does |
|---|---|---|
| ping | ping |
Lightweight readiness probe — echoes a message back, or returns pong. Verifies the end-to-end MCP path (editor → SignalR → tool dispatch). |
| node | node-find, node-create, node-modify, node-set-parent, node-duplicate, node-delete |
Inspect and edit the active scene tree (the Godot analog of Unity GameObjects), driving EditorInterface on the main thread. |
| scene | scene-open, scene-save, scene-create, scene-list-opened, scene-get-data |
Open, save, create, and inspect Godot scenes (res://*.tscn PackedScenes) in the editor. |
| resource | resource-find, resource-get-data, resource-modify, `r |
Godot-MCP is an open-source mcp servers skill for AI coding assistants such as Claude Code, Codex CLI, and ChatGPT, built by IvanMurzak. Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0. It has 106 GitHub stars.
Yes. Godot-MCP passed SkillsLLM's automated security scan — a dependency vulnerability audit plus prompt-injection heuristics — with no high-severity issues. You can read the full report in the Security Report section on this page.
Clone the repository with "git clone https://github.com/IvanMurzak/Godot-MCP" and add it to your Claude Code skills directory (see the Installation section above).
Godot-MCP is primarily written in C#. It is open-source under IvanMurzak on GitHub, so you can review or fork the full source.
Yes. SkillsLLM lists many other MCP Servers skills you can browse and compare side by side. Open the MCP Servers category from the badge at the top of this page, or use the Related Skills and comparison links further down to weigh Godot-MCP against similar tools.
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