by IvanMurzak
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
# Add to your Claude Code skills
git clone https://github.com/IvanMurzak/Godot-MCPGuides for using mcp servers skills like Godot-MCP.
Last scanned: 6/18/2026
{
"issues": [],
"status": "PASSED",
"scannedAt": "2026-06-18T08:48:33.076Z",
"npmAuditRan": true,
"pipAuditRan": true,
"promptInjectionRan": true
}Godot-MCP is an open-source mcp servers skill for AI coding assistants such as Claude Code, Codex CLI, and ChatGPT, built by IvanMurzak. Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0. It has 166 GitHub stars.
Yes. Godot-MCP passed SkillsLLM's automated security scan — a dependency vulnerability audit plus prompt-injection heuristics — with no high-severity issues. You can read the full report in the Security Report section on this page.
Clone the repository with "git clone https://github.com/IvanMurzak/Godot-MCP" and add it to your Claude Code skills directory (see the Installation section above).
Godot-MCP is primarily written in C#. It is open-source under IvanMurzak on GitHub, so you can review or fork the full source.
Yes. SkillsLLM lists many other MCP Servers skills you can browse and compare side by side. Open the MCP Servers category from the badge at the top of this page, or use the Related Skills and comparison links further down to weigh Godot-MCP against similar tools.
No comments yet. Be the first to share your thoughts!
Top skills in this category by stars
Godot MCP is an AI-powered game development assistant for the Godot Editor. Connect Claude, Cursor, Copilot, or any MCP-aware agent to Godot and let it inspect and drive your project — create nodes, edit scenes, manage resources and scripts, capture screenshots, and more.
Godot-MCP is the Godot counterpart of Unity-MCP: a C# editor addon that exposes Godot Editor operations as AI Tools and connects them to an MCP server through the same hosted cloud backend (ai-game.dev) that powers Unity-MCP — or your own self-hosted server. The MCP / reflection stack is not forked: it is shared with Unity-MCP and consumed from nuget.org as PackageReferences.
💬 Join our Discord Server — Ask questions, showcase your work, and connect with other developers!
.cs and .gd scripts, and attach them to nodes.tscn scenes, mutate .tres/.res resourcesai-game.dev out of the box, or point at your own serverGet up and running from a terminal using the godot-cli (the Godot analog of unity-mcp-cli) — no manual file copying or csproj editing required:
# 1. Install godot-cli
npm install -g godot-cli
# 2. (Optional) Scaffold a fresh Godot C# project — skip if you already have one
godot-cli create-project --dotnet ./MyGodotProject
# 3. Install the godot_mcp addon: downloads addons/godot_mcp/ from the matching
# GitHub release, adds the required NuGet packages + the extension-catalog
# EmbeddedResource to your .csproj, and enables the plugin in project.godot —
# all idempotently
godot-cli install-plugin ./MyGodotProject
# 4. Pick an AI agent (Claude Code, Cursor, Copilot, …) and write its MCP config
godot-cli setup-mcp claude-code ./MyGodotProject
# 5. Open the Godot editor — builds the C# assembly first (so the addon loads on
# the very first open) then auto-connects with the right GODOT_MCP_* env vars
godot-cli open ./MyGodotProject
# 6. Wait until the plugin answers the readiness probe
godot-cli wait-for-ready ./MyGodotProject
That's it. Ask your AI "Create 3 cubes in a circle with radius 2" and watch it happen. ✨
Offline / dev install:
install-plugin --source <path-to>/addons/godot_mcpcopies the addon from a local directory instead of downloading it. Prefer the matching release version withinstall-plugin --version <x.y.z>if you need a specific addon build. The manual route (copy the addon + add the NuGet packages yourself) is still documented under Installation Steps 1–2 for the Asset Library / hand-managed flows.
See the full CLI documentation for every command, editor-resolution order, and connection env vars.
MCP Server setup