# Add to your Claude Code skills
git clone https://github.com/r1n7aro/LocusScale game development efficiency and free creators from tedious, repetitive work.
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Locus for Unity is an open-source AI Agent for Unity projects.
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Locus is currently in early testing (v0.2.8). We welcome you to try it and share feedback through Issues. Your input is highly valuable to us.
Locus is a standalone Rust + Tauri + Vue.js application that runs as an independent process.
If Locus were implemented inside the Unity Editor, or designed as an MCP server, most of these capabilities would be difficult to deliver and some would be nearly impossible technically.
Windows is currently the only supported platform. We plan to add macOS support soon.
We recommend installing from the Releases build. For the post-installation setup flow, see Quick Start.
Locus currently supports Unity 2021 or later on Windows.
If you encounter compatibility issues on older Unity versions, please report them through Issues. We will try to fix them where practical; compatibility fixes that require substantial changes may be handled as branch-specific solutions.
This repository uses bun + Tauri 2, with Windows as the primary development and build platform.
bun tauri dev
This command starts the Vite development server and opens the Tauri desktop app.
bun tauri build
This command rebuilds the merged Roslyn DLL, prepares the managed Python and Git runtimes, builds the frontend, generates the third-party license bundle, and packages the desktop app. The default output is a Windows NSIS installer under src-tauri/target/release/bundle/nsis/.
See GitHub Releases for published installers and release notes.
To build both Windows release installers locally:
bun run release:installers
The default installer keeps the standard name, for example locus_0.2.5_x64-setup.exe. The no-embed installer uses locus_0.2.5_x64-without_embed_python_git-setup.exe.
The main repository source code is released under GPL-3.0-or-later. See LICENSE for the full text.
docs/ contains the documentation source files and the local documentation build toolchain notes. See docs/BUILD_TOOLCHAIN.md.
The desktop app installer does not include docs/node_modules or the Mint documentation build toolchain.
See THIRD_PARTY_NOTICES for root-level third-party notices.
For Roslyn and related .NET dependency license and distribution notes inside locus_unity/Editor/Roslyn, see locus_unity/Editor/Roslyn/THIRD_PARTY.md.
Published installers include the root license file, the root third-party notices, the generated licenses/third_party/ bundle, and the Roslyn notices under locus_unity/.
This project is a free and open-source tool for the Unity Editor, and is not affiliated with Unity Technologies.