by Sunghwan0112
Claude Code plugin: game sprites at your game's exact camera angle, drawn in your art style - props, 8-direction walking characters, characters seated on your own chairs (3D-guided)
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# Add to your Claude Code skills
git clone https://github.com/Sunghwan0112/spritecastGuides for using ai agents skills like spritecast.
See how spritecast compares with popular alternatives.

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claude plugin marketplace add Sunghwan0112/spritecast
claude plugin install spritecast@spritecast
Then just ask: "Here's my character (hero.png). Make her walk in 8 directions." To try it free, with no key, ask Claude to "try SpriteCast".
An image model (OpenAI's, with your own key) does the drawing. The body, the motion, the angle and the shadow come from 3D - so every frame is the same person, and she actually walks.
| you give | you get | you pay | |
|---|---|---|---|
| A walking character | one illustration | a walk in 8 facings, standing views, a shadow per frame | about $2.2 + 75 Tripo credits |
| More actions | a name, or a Mixamo FBX | run, jump, slash, throw... in 8 facings | about 10 Tripo credits each (an FBX: none) + the drawing |
| Pixel art | a character that walks | pixel sprites about 100 px tall | about $0.075 a sheet (a walk, 8 facings: ~$1.35) |
| An animal | one illustration | a four-legged walk in 8 facings | 30 Tripo credits + the drawing |
| Sitting | a character that walks | seated in 8 facings, placed on your props | about $0.22 |
| A prop, or a posed NPC | a description | a sprite, its shadow, its anchor | about $0.07 (+ $0.08 a further facing) |
| A pixel-art prop | a description | pixel sprites from every side, at the pixel character's scale | about 20 Tripo credits + $0.08 a side |
Free and MIT. You pay OpenAI and Tripo directly; every paid step shows its cost and waits for your OK.
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| A walk in 8 facings from one illustration, a shadow per frame | Actions: run, jump, slash - or any Mixamo clip |
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| Pixel art, about 100 px tall, with things that are held and thrown | Four-legged animals, with no bought rig |
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| Sitting on your props, the armrest in front of her worked out in 3D | Props at their real size, all on one floor |
An image model can't keep a body and a pose from one frame to the next. Asked for a walk in words, it gives eight nice drawings that don't walk - the left of the picture at the top, as it came out:
| GPT alone | SpriteCast |
|---|---|
| the same leg in front in all eight frames | the legs come from a 3D walk |
| the arms twitch at random | the arms swing against the legs |
| the camera at eye level | your game's camera (30° down by default) |
| no shadow | the 3D body's own shadow, frame by frame |
So SpriteCast never asks it to. 3D does the moving; the image model only redraws each rendered frame in your illustration's look. Every drawing is then fitted back onto its render and checked against it: a frame drawn in another pose is flagged and can be redrawn, never squeezed to fit. Props work the same way, with blocks at real size in place of the rig.
What you get from that:
cozy style or one picture of your own.
Give it one illustration of a character (facing front, standing straight, no pose) and you get a walk in 8 facings (8 frames each) and 8 standing views, in that illustration's look. An image model can't keep a body and a pose from frame to frame, so the motion comes from 3D:
$PYTHON skills/spritecast/scripts/charpipe.py turnaround hero.json --yes # then 3d (model, rig, renders) and draw (then finish, preview by themselves)
All eight facings are drawn by default. A design that is the same on both sides can set "mirror": true to flip the west facings
from the east ones (each keeping its own shadow), about $0.66 less.
Cost per character: about $2.2 (OpenAI; $1.5 with $0.75; an animal 30). Or bring your
own rigged GLB ("mirror": true) and 75 Tripo credits ("rig_glb") and skip to render.
preview also makes walk-all.mp4 (every facing walking at once, with ffmpeg): the quickest way to see a head that grows and
shrinks or a frame that jumps. Tripo sometimes sends a model back turned sideways or uncoloured; both are fixed for you.
"modeler": "meshy" (and MESHY_API_KEY) has Meshy make the model instead (~30 Meshy credits); the rig
is still Tripo's.
More options (several outfits, anchoring on the soles) and lessons:
reference/character.md. The girl above is in
examples/rain_girl: her illustration, turnaround, spec, strips, shadows, character.json and the sheet.
She was made with Tripo alone: about $1.7 of drawing and 85 Tripo credits. Her rigged model is there too (rig.glb, with its walk,
run, jump and slash, MIT like the rest of the repo), so you can try the whole 3D side with no keys and nothing paid: copy the folder,
add "draw": false to the spec and run charpipe.py render rain_girl.json then finish - the strips, shadows and anchors come
from the 3D model itself. Her spec also shows what "notes" is for: the 3D render had dark streaks down the raincoat's sides and
inside the arms, and one line in notes ("no dark line, stripe or seam on it anywhere... leave them out") had them drawn out of
every frame - a flaw in the model fixed in the drawing, not in 3D.
Tripo's rig for four-legged animals walks badly (no backbone, the shoulders hung off the neck), so an animal gets no bought rig.
With "kind": "animal" the 3D model alone (Tripo, ~30 credits) is enough: its skeleton is found from the mesh (the feet, the
back, the head, the tail, and which way it faces), it walk
spritecast is an open-source ai agents skill for AI coding assistants such as Claude Code, Codex CLI, and ChatGPT, built by Sunghwan0112. Claude Code plugin: game sprites at your game's exact camera angle, drawn in your art style - props, 8-direction walking characters, characters seated on your own chairs (3D-guided). It has 52 GitHub stars.
spritecast's catalog security scan is still queued. You can run an instant dependency and prompt-injection check now with the "Scan for vulnerabilities" button above.
Clone the repository with "git clone https://github.com/Sunghwan0112/spritecast" and add it to your Claude Code skills directory (see the Installation section above).
spritecast is primarily written in Python. It is open-source under Sunghwan0112 on GitHub, so you can review or fork the full source.
Yes. SkillsLLM lists many other AI Agents skills you can browse and compare side by side. Open the AI Agents category from the badge at the top of this page, or use the Related Skills and comparison links further down to weigh spritecast against similar tools.
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