by IvanMurzak
AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.
# Add to your Claude Code skills
git clone https://github.com/IvanMurzak/Unity-MCPNo comments yet. Be the first to share your thoughts!
Unity MCP is an AI-powered game development assistant for Editor & Runtime. Connect Claude, Cursor, & Windsurf to Unity via MCP. Automate workflows, generate code, and enable AI within your games.
Unlike other tools, this plugin works inside your compiled game, allowing for real-time AI debugging and player-AI interaction.
💬 Join our Discord Server - Ask questions, showcase your work, and connect with other developers!
https://github.com/user-attachments/assets/228baf4d-4f00-4dce-939d-fb985ebdd8dd
# 1. Install unity-mcp-cli
npm install -g unity-mcp-cli
# 2. Install "AI Game Developer" in Unity project
unity-mcp-cli install-plugin ./MyUnityProject
# 3. Login to cloud server
unity-mcp-cli login ./MyUnityProject
# 4. Open Unity project (auto-connects and generates skills)
unity-mcp-cli open ./MyUnityProject

Get up and running in three steps:
.unitypackage installer or run openupm add com.ivanmurzak.unity.mcp
Alternative:
npx unity-mcp-cli install-plugin ./MyUnityProject— see CLI documentation
Window/AI Game Developer in Unity and click Auto-generate skills (recommended) or Configure MCP
Alternative:
npx unity-mcp-cli setup-skills claude-code ./MyUnityProject— see CLI documentation
That's it. Ask your AI "Create 3 cubes in a circle with radius 2" and watch it happen. ✨
The plugin ships with 100+ built-in tools across three categories. Each tool brings AI skill. All tools are available immediately after installation — no extra configuration required. See docs/default-mcp-tools.md for the full reference with detailed descriptions.
assets-copy - Copy the asset at path and stores it at newPathassets-create-folder - Creates a new folder in the specified parent folderassets-delete - Delete the assets at paths from the projectassets-find - Search the asset database using the search filter stringassets-find-built-in - Search the built-in assets of the Unity Editorassets-get-data - Get asset data from the asset file including all serializable fields and propertiesassets-material-create - Create new material asset with default parametersassets-modify - Modify asset file in the projectassets-move - Move the assets at paths in the project (also used for rename)assets-prefab-close - Close currently opened prefabassets-prefab-create - Create a prefab from a GameObject in the current active sceneassets-prefab-instantiate - Instantiates prefab in the current active sceneassets-prefab-open - Open prefab edit mode for a specific GameObjectassets-prefab-save - Save a prefab in prefab editing modeassets-refresh - Refreshes the AssetDatabaseassets-shader-list-all - List all available shaders in the project assets and packagespackage-add - Install a package from the Unity