by zenstory-ai
Agent skills for source-grounded novel-to-game adaptation (小说改编游戏 / story to game): cited design docs, target-runtime builds, evidence-based QA. Three playable browser examples. For Claude Code, Codex, and Kimi Code.
# Add to your Claude Code skills
git clone https://github.com/zenstory-ai/novel-to-gameGuides for using ai agents skills like novel-to-game.
Last scanned: 8/25/2026
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"status": "PASSED",
"scannedAt": "2026-08-25T04:37:14.332Z",
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}See how novel-to-game compares with popular alternatives.
novel-to-game is an open-source ai agents skill for AI coding assistants such as Claude Code, Codex CLI, and ChatGPT, built by zenstory-ai. Agent skills for source-grounded novel-to-game adaptation (小说改编游戏 / story to game): cited design docs, target-runtime builds, evidence-based QA. Three playable browser examples. For Claude Code, Codex, and Kimi Code. It has 837 GitHub stars.
Yes. novel-to-game passed SkillsLLM's automated security scan — a dependency vulnerability audit plus prompt-injection heuristics — with no high-severity issues. You can read the full report in the Security Report section on this page.
Clone the repository with "git clone https://github.com/zenstory-ai/novel-to-game" and add it to your Claude Code skills directory (see the Installation section above).
novel-to-game is primarily written in Markdown. It is open-source under zenstory-ai on GitHub, so you can review or fork the full source.
Yes. SkillsLLM lists many other AI Agents skills you can browse and compare side by side. Open the AI Agents category from the badge at the top of this page, or use the Related Skills and comparison links further down to weigh novel-to-game against similar tools.
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⚠️ Third-Party Software Notice
This skill is third-party open-source software developed and hosted independently on GitHub. SkillsLLM is an informational directory and does not control or maintain the underlying repository.
Any security checks, ratings, or warnings displayed by SkillsLLM are automated and limited in scope. They do not constitute a security certification or guarantee that the software is safe, error-free, or free from malicious code, vulnerabilities, compromised dependencies, or prompt-injection risks.
Review the source code, permissions, dependencies, and configuration before installing or running any third-party skill. Use is at your own risk. To the maximum extent permitted by applicable law, SkillsLLM is not liable for losses arising from third-party software.
See comparison
NovelToGame is seven open-source skills for the coding agent you already use (Claude Code, Codex, or Kimi Code). Give it a novel and, if you have one in mind, a target platform or engine. It reads the whole book, chooses a game direction it can defend, designs the world and the look, builds for the runtime the brief locks, and proves the build plays in one recorded run. You get a playable build at the finish level you asked for, plus the design documents behind it. The three public examples below play in a browser right now, no install.
Each game links to the adaptation workspace behind it: source provenance, the concept and the directions it rejected, game and art direction, runnable source, and the QA record from the playable path.
One wave of a fan blew you fifty thousand li. Walk back, take the quest, and win the mountain one turn at a time.
A Fantasy Westward Journey-style turn-based RPG built on chapters 59–61. Click to walk four painted scene maps, find the NPCs marked "!", let the quest tracker auto-path you there, and take the repeatable demon-bounty daily between story fights. Earn experience and silver, shop, swap gear, study skills and field a pet; then win command-turn battles with the five-element wheel, rage stunts and Wukong's seventy-two transformations, until a demon king who outclasses you ends as rain over the Mountain of Flames.
Play in browser · Adaptation workspace · design estimate: 45–90 min · all ages · playable prototype
That spring, five doors kept a lamp lit for you. Whatever you say, they remember.
A galgame-style romance ADV set in the Ximen household the spring after Li Ping'er marries in. A common route puts all five women at one table, in one night of rain and at one Qingming feast; what your choices build with each of them decides which courtyard doors are still lit on the night the routes split. Each of the five heroine routes has a good, an ordinary and a missed ending (16 endings, counting the one where no lamp is left), and every heroine ending turns to a fixed page of what the novel does to her (the no-lamp ending turns to Ximen Qing's death and the household scattering). Auto, read-only skip, backlog, hide, quick save, thumbnail saves and rollback are there, with a CG gallery, scene replay, music room and ending flowchart.
Play in browser · Adaptation workspace · design estimate: 20–30 min per route, 1–1.5 h for all five · 18+ · playable prototype
A real-time first-person 3D field-photography game adapted from Arthur Conan Doyle's The Lost World. Under a low western sun, walk out from Fort Challenger through knee-high grass, keep to a band of thorn arches for cover, and expose four glass plates through a long lens. Each plate is graded on the spot from what the live camera actually framed, with stamps and a line from the sceptical Summerlee. A pterodactyl circles before it dives, a stegosaurus may come down to drink at the brook, and you have 300 seconds of light to bring the plates back.
Play the full expedition on desktop, or watch the 15-second gameplay preview on other devices. It is a real capture of the current build.
https://github.com/user-attachments/assets/5ad62a58-1abe-4d73-b86e-1c8c6563fdb2
Play in your browser — no install · Adaptation workspace · Share feedback · design estimate: 5–10 min (300 s of light per run) · desktop WebGL2 · playable prototype
There is no GPU, no hosted service, and no bundled engine: the skills run on the model of whichever agent you installed them into. A one-line "turn this book into a game" prompt usually yields a reskin or a clickable plot summary, so the work is split into stages. Each stage owns one document, and every decision in it has to cite evidence:
SOURCE_BIBLE where every hard rule, key character goal, turning point and ending, and signature anchor carries its chapter or file location, and every adaptation-boundary row cites its evidence. Source facts are labelled immutable, adaptable, open, or conflicted; anything the novel does not define is marked a design invention, never smuggled in as fact.quick it stops for your decision only on blocking items such as platform, rights, or adult content), locks platform, engine, target runtime, and the runtime actually available for testing. A missing toolchain may not silently become a web build. The design documents are engine-independent Markdown you own.launch, render, input, coreLoop, outcome, and restart. Fun, balance, other browsers, and rights are written as limitations, never as PASS.Interactive fiction is a first-class track: continuous scenes, dialogue, testimony, and key choices can carry the whole game, held to the same agency and evidence requirements as a systems game. On a character route, a key choice targets that character's own wound or agenda, and the relationship shows in reactions, forms of address, the places that open to you and what you are trusted with, not in an on-screen number.
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