Get production-ready images, video, audio, and 3D from any AI agent: skills that pick the right model, price before spending, and keep characters and brands consistent through the Scenario MCP, plus expert teams that drive Blender, Maya, ZBrush, Unreal, and Unity.
# Add to your Claude Code skills
git clone https://github.com/scenario-labs/skillsLast scanned: 9/26/2026
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}See how skills compares with popular alternatives.
skills is an open-source ai agents skill for AI coding assistants such as Claude Code, Codex CLI, and ChatGPT, built by scenario-labs. Get production-ready images, video, audio, and 3D from any AI agent: skills that pick the right model, price before spending, and keep characters and brands consistent through the Scenario MCP, plus expert teams that drive Blender, Maya, ZBrush, Unreal, and Unity. It has 514 GitHub stars.
Yes. skills passed SkillsLLM's automated security scan — a dependency vulnerability audit plus prompt-injection heuristics — with no high-severity issues. You can read the full report in the Security Report section on this page.
Clone the repository with "git clone https://github.com/scenario-labs/skills" and add it to your Claude Code skills directory (see the Installation section above).
skills is primarily written in Python. It is open-source under scenario-labs on GitHub, so you can review or fork the full source.
Yes. SkillsLLM lists many other AI Agents skills you can browse and compare side by side. Open the AI Agents category from the badge at the top of this page, or use the Related Skills and comparison links further down to weigh skills against similar tools.
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⚠️ Third-Party Software Notice
This skill is third-party open-source software developed and hosted independently on GitHub. SkillsLLM is an informational directory and does not control or maintain the underlying repository.
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Review the source code, permissions, dependencies, and configuration before installing or running any third-party skill. Use is at your own risk. To the maximum extent permitted by applicable law, SkillsLLM is not liable for losses arising from third-party software.
Agent Skills that teach AI coding agents (Claude Code, Cursor, Codex, Copilot, and 70+ others) how to create production-ready content with Scenario through the Scenario MCP server: images, video, audio, textures, skyboxes, 3D assets, and custom-trained models, for games, entertainment, and any creative vertical.
Skills follow the Agent Skills format.
# Every skill, no picker
npx skills add scenario-labs/skills --skill "*"
# Pick from the installer menu (it opens with nothing preselected)
npx skills add scenario-labs/skills
# A single skill
npx skills add scenario-labs/skills --skill scenario
Some skills direct sibling skills per stage, so installing one of them alone leaves its references unfilled. Install a composed pipeline together:
# Video ads (director skill plus the siblings it delegates to)
npx skills add scenario-labs/skills --skill scenario --skill scenario-video-ads --skill scenario-image --skill scenario-video --skill scenario-seedance --skill scenario-audio --skill scenario-video-assembly --skill scenario-text-overlay --skill scenario-consistency --skill scenario-asset-analysis
# Seedance music video
npx skills add scenario-labs/skills --skill scenario --skill scenario-seedance-music-video --skill scenario-seedance --skill scenario-consistency
# Seedance storyboarded choreography
npx skills add scenario-labs/skills --skill scenario --skill scenario-seedance-storyboard --skill scenario-seedance --skill scenario-consistency --skill scenario-video-editing --skill scenario-video-assembly
Skills need the Scenario MCP server connected:
claude mcp add --transport http scenario https://mcp.scenario.com/mcp
Or add https://mcp.scenario.com/mcp to any MCP client and sign in with a Scenario account (OAuth), or use an API key. Full setup lives in the scenario skill.
Installs always fetch the latest copy of each skill from main; there is no version pinning. Releases are how changes become visible: every feature, fix, and documentation change merged to main lands in the next release, staged by release-please as an open release PR. Merging that PR tags a version, updates CHANGELOG.md in this repository, publishes a GitHub release, and posts the notes to the Scenario changelog.
skills.npx skills update where you installed, or re-run your original npx skills add command.Connect the Scenario MCP server and learn the core generation loop every other skill builds on.
| Skill | Use it for |
|---|---|
| scenario | Connecting to the Scenario MCP and the core generation loop: discover, schema, run, wait, display, download |
Turn a blank brief into references, options someone can choose between, and a moodboard the next batch runs from.
| Skill | Use it for |
|---|---|
| scenario-inspiration | Finding a direction before generating: serendipity, reference hunting, A/B/C/D concept options, moodboard collections |
Generate and edit images: model choice, sizing, references, masked edits, post-processing tools, and letter-perfect text overlay cards.
| Skill | Use it for |
|---|---|
| scenario-image | Text-to-image and image editing: model choice, sizing fields, prompt limits, reference images, masked inpainting |
| scenario-product-shots | Product photography from a real photo: packshots, lifestyle scenes, relighting, label-fidelity gates |
| scenario-brand-kit | Visual identities: SVG logos and wordmarks, palette and type specs, gated variants and applications, the filed kit |
| scenario-image-editing | Tool-model image edits: 3D LUT grades, effects, expand and reframe, resize, slicing, layers, background removal |
| scenario-text-overlay | Letter-perfect text overlays: templated transparent PNG cards (taglines, CTAs, legal supers, rich cards) to composite |
| scenario-storyboards | Comic pages, storybooks, and pre-viz storyboards: script first, one run per panel, a locked cast, lettering in post |
Sprites, icons, tilesets, textures, skyboxes, and 3D assets ready for game engines.
| Skill | Use it for |
|---|---|
| scenario-game-assets | Sprites, icons, props, tilesets, pixel art, concept art, transparent backgrounds, style-consistent batches |
| scenario-sprite-animation | Walk cycles, idle loops, VFX sprites, and animation sheets from one prompt: GIF vs sprite sheet output, frame slicing, pixel cleanup |
| scenario-textures | Seamless and tileable textures, PBR materials, tiling-safe upscaling, engine-ready sizing |
| scenario-skyboxes | 360 equirectangular panoramas and skyboxes, seam-safe upscaling, engine export |
| scenario-3d | Text or image to 3D meshes, multi-view reconstruction, retexture and remesh, inline 3D preview, GLB/FBX download |
| scenario-patina-retexture | PATINA PBR retexture of a finished mesh: material families, one map set per family, Blender apply with geometry untouched, matched before/after comparison film |
| scenario-orbit-views | New camera angles of one picture through a 3D intermediary: clay layouts in a grounded panorama, repaint per camera, matched transparent set |
Video generation and editing, music, sound effects, voice, and speech.
| Skill | Use it for |
|---|---|
| scenario-video | Text-to-video and image-to-video, motion prompting, lipsync, video editing, upscaling, cut/split/concat utilities |
| scenario-video-editing | Too |