by human-avatar
Structured reasoning methodologies from history's most rigorous thinkers, packaged as Claude Code skills.
# Add to your Claude Code skills
git clone https://github.com/human-avatar/skills-for-humanityGuides for using ide extensions skills like skills-for-humanity.
skills-for-humanity is an open-source ide extensions skill for AI coding assistants such as Claude Code, Codex CLI, and ChatGPT, built by human-avatar. Structured reasoning methodologies from history's most rigorous thinkers, packaged as Claude Code skills. It has 179 GitHub stars.
skills-for-humanity's catalog security scan is still queued. You can run an instant dependency and prompt-injection check now with the "Scan for vulnerabilities" button above.
Clone the repository with "git clone https://github.com/human-avatar/skills-for-humanity" and add it to your Claude Code skills directory (see the Installation section above).
skills-for-humanity is primarily written in JavaScript. It is open-source under human-avatar on GitHub, so you can review or fork the full source.
Yes. SkillsLLM lists many other IDE Extensions skills you can browse and compare side by side. Open the IDE Extensions category from the badge at the top of this page, or use the Related Skills and comparison links further down to weigh skills-for-humanity against similar tools.
No comments yet. Be the first to share your thoughts!
Top skills in this category by stars
Unlocks once the catalog security scan passes (runs nightly).
The deep catalog scan for this skill is still queued. Run an instant dependency check now instead.
s4h skills-for-humanityStructured reasoning methodologies from history's most rigorous thinkers, packaged as Claude Code skills.
| Skills | |
|---|---|
| Think Sharper | /s4h-logic/s4h-probability/s4h-decision/s4h-constraint/s4h-game-theory/s4h-epistemology/s4h-investigation/s4h-economics/s4h-information/s4h-cognition |
| Think Differently | /s4h-creativity/s4h-analogy/s4h-play/s4h-evolution/s4h-design |
| Think About People | /s4h-communication/s4h-social/s4h-emotional/s4h-ethics/s4h-identity/s4h-narrative/s4h-psychology/s4h-mindset/s4h-writing/s4h-linguistics |
| Think in Time & Systems | /s4h-systems/s4h-temporal/s4h-historical/s4h-resource/s4h-strategy/s4h-network/s4h-ecology |
| See More Clearly | /s4h-aesthetic/s4h-sensory |
Each skill is a complete procedure: a defined problem type, a sequence of moves, a structured output. Not a concept to apply — a method to run.
Lineage: de Bono · Meadows · Altshuller · Minto · Goldratt · Tetlock · Klein · Mill · Kant · Aristotle · Noddings · Rawls · Sun Tzu · Clausewitz · Musashi · Nash · Axelrod · Vickrey · Shapley · Spence · Marshall · Coase · Ostrom · Granovetter · Barab%C3%A1si · Shannon · Norman · Lakoff · Grice · Kahneman · Tansley · Dawkins
npx @human-avatar/skills-for-humanity
Run again to update. Restart Claude Code when done.
/s4h
Describe your situation. Routes to the right methodology automatically. You don't need to know which skill fits — that's the point.
Every skill pauses before running: states its read, confirms what it's actually analysing, and asks how deep to go. Correct the framing at any point — the analysis follows the corrected read, not the original one.
Decisions — /s4h-decision for structure, /s4h-decision-premortem-analysis to stress-test before committing, /s4h-constraint-hardness-testing to separate real obstacles from assumed ones.
Complex situations — /s4h-systems to map why something keeps producing the same outcome, /s4h-game-theory for the incentive structure underneath, /s4h-historical for the pattern it's an instance of.
Creative work — /s4h-creativity-brainstorm for multi-method exploration, /s4h-constraint-rule-inversion to make limits generative, /s4h-aesthetic-elegance-testing to find what's unnecessary.
Communication — /s4h-communication-objection-mapping to anticipate resistance, /s4h-narrative-tension-mapping to find what earns attention, /s4h-writing-rhetoric to audit what a piece is actually doing.
Ethics — /s4h-ethics-check for a fast multi-framework scan, /s4h-ethics-council for adversarial analysis, /s4h-identity-values-clarification to test against what you actually value.
Investigation — /s4h-investigation-triangulation for independent corroboration, /s4h-investigation-source-trace to trace a claim to its origin, /s4h-investigation-counter-hypothesis to pressure-test your explanation.
/s4h-logic/s4h-logic — Entry point for the logic toolkit./s4h-logic-argument-validation — Check whether an argument's premises actually support its conclusion, and identify logical fallacies./s4h-logic-causality-mapping — Map causal relationships, trace dependencies, and reason about consequences before acting./s4h-logic-check — A fast, comprehensive logic report on any argument, plan, or reasoning — validates premises, tests inference, detects fallacies, surfaces hidden assumptions, and produces a verdict./s4h-logic-consistency-check — Surface internal contradictions, conflicting requirements, and edge cases that expose hidden conflicts in a document, spec, plan, design, or set of requirements./s4h-logic-constraint-mapping — Map the full constraint landscape for a decision, design, or plan — distinguishing hard limits from soft preferences, surfacing hidden constraints, and finding conflicts between them./s4h-logic-council — Run a reasoning problem, argument, plan, or decision through a council of 5 logical reasoning advisors who analyze it from distinct reasoning frameworks, peer-review each other, and synthesize a verdict on whether the reasoning holds./s4h-probability/s4h-probability — Entry point for the probability toolkit./s4h-probability-base-rate-anchoring — Anchors estimates in historical base rates before adjusting for specific factors./s4h-probability-confidence-calibration — Tests whether stated confidence levels match available evidence — catching overconfidence and underconfidence./s4h-probability-expected-value-calculation — Calculates expected value to compare options under uncertainty./s4h-probability-scenario-weighting — Assigns explicit probabilities to distinct scenarios before making a decision./s4h-decision/s4h-decision — Entry point for the decision toolkit./s4h-decision-criteria-weighting — Runs a weighted multi-criteria analysis — making explicit what matters, how much, and how each option performs against it./s4h-decision-option-mapping — Ensures all real options are visible before choosing — countering the false dichotomy that limits consideration to the first two options that came to mind./s4h-decision-premortem-analysis — Imagines the decision has been made and failed — then diagnoses why./s4h-decision-reversibility-analysis — Categorises a decision by reversibility and applies the appropriate level of process rigour./s4h-constraint/s4h-constraint — Entry point for the constraint toolkit./s4h-constraint-hardness-testing — Tests whether a stated constraint is real — distinguishing genuine limits from assumptions, habits, or politics dressed as facts./s4h-constraint-rule-inversion — Flips a constraint into a creative driver — uses the limit as the generative force rather than working around it./s4h-constraint-scope-reduction — Finds the minimum that satisfies the actual requirement — stripping everything wanted but not needed./s4h-constraint-workaround-mapping — Finds paths around a fixed constraint without removing it — routing around a hard limit to reach the same goal./s4h-game-theory/s4h-game-theory — Routes to the right game-theory skill for your strategic situation./s4h-game-theory-auction — Analyses bidding strategy and auction design — how much to bid, how to avoid the winner's curse, and how to design revenue-maximising or efficient auctions./s4h-game-theory-coalition — Analyses which coalitions form and how to divide gains fairly using cooperative game theory and the Shapley value./s4h-game-theory-equilibrium — Finds the stable outcome of a strategic interaction — the point where no player can improve their result by changing their strategy alone./s4h-game-theory-iterated — Analyses long-run r